Post by doc on May 2, 2019 21:39:50 GMT
If you are interested in providing a currency exchange rate, list it below, and as I get more data, I will enter it into a table which I will pin to the top.
Please use the following Format:
1. Full Name of Currency
2. 3 Letter Abbreviation
3. Value per 1 KLD OR KEP, not both (1 KEP or 1 KLD= x.xxxx of your currency)
Please use the following Format:
1. Full Name of Currency
2. 3 Letter Abbreviation
3. Value per 1 KLD OR KEP, not both (1 KEP or 1 KLD= x.xxxx of your currency)
To (YYY) | ||||||||||
CAMBIO TABLE ("One XXX will buy __ YYY") | Kalistani Dollar (KLD) | Keymon Pound (KEP) | Cildanian Scudo (CSC) | Kilani Airgead (KAG) | Mordusian Denario (MDN) | Holy Luthorian Pound (HLP) | Imperial Sekowan Yen (ISY) | Baltusian Dollar (BTD) | Kizenian Ron (KRN) | |
From (XXX) | Kalistani Dollar (KLD) | - | .4 | 4 | 3 | 2.67 | .4 | 5.6 | 1.32 | 3.75 |
Keymon Pound (KEP) | 2.5 | - | 10 | 7.5 | 6.675 | 1 | 14 | 3.3 | 9.373 | |
Cildanian Scudo (CSC) | .25 | .1 | - | .75 | .668 | .1 | 1.4 | .33 | .937 | |
Kilani Airgead (KAG) | .333 | .133 | 1.333 | - | .89 | .133 | 1.866 | .44 | 1.25 | |
Mordusian Denario (MDN) | .375 | .15 | 1.5 | 1.124 | - | .15 | 2.097 | .89 | 1.404 | |
Holy Luthorian Pound (HEP) | 2.5 | 1 | 10 | 7.5 | 6.675 | - | 14 | 3.3 | 9.373 | |
Imperial Sekowan Yen (ISY) | .18 | .071 | .714 | .536 | .477 | .071 | - | .477 | .67 | |
Baltusian Dollar (BTD) | .7576 | .303 | 3.30 | 2.273 | 2.023 | .303 | 4.242 | - | 2.84 | |
Kizenian Ron (KRN) | .267 | .107 | 1.067 | .8 | .712 | .107 | 1.494 | .352 | - |
Some guidance (So you don't have to scroll down)
1) KLD is recently launched. But our fiscal policy aims at 0% to 1% GDP growth annually, as we seek to keep inflation and public debt as close to zero as we can. The KLD is backed by deposits in the Republican National Bank, who only engages in low risk investment, and is rather stingy with its lending. As the currency is new and is not necessarily a fiat currency, it is incredibly stable, but not widely traded internationally and Kalistan generally straddles deflation and inflation.
2) The KEP is older, and more trusted outside of Keymon. I would leave it to Yolo to describe the currency's characteristics.
3) When you offer an exchange rate, please try to consider whether you are import or export oriented. Stronger currencies (say > 100% of KEP tend to encourage imports, while weaker currencies tend to encourage exports. Stronger currencies tend to encourage industrial production for domestic consumption, while weaker currencies are often favored by agricultural countries. Stronger currencies favor your own tourists visiting other places, but weaker currencies favor tourists coming to you (they can buy more of your stuff). Nationalists tend to like stronger currencies, internationalists tend to like weaker currencies. Just think: With a stronger currency, it costs less for you to buy other people's stuff and more for them to buy your stuff. With a weaker currency, it costs more for you to buy other peoples' stuff and less for them to buy yours. Its neither good nor bad: It depends on what you want to do in your country, and that should be the consideration you make when you set your exchange rate.
4) When you are thinking of an exchange rate, remember: it is strong or weak COMPARED TO something else. It is not in and of itself strong or weak. A weak currency does not mean you will be a weak country. It just means you have a greater supply of cash relative to demand in your system than others. The currency itself has an absolute value only within your country. And just because you say "I want my currency set at 5 KLD to 1 XXX" that doesn't necessarily make your currency strong. It just means I am gonna wanna sell things to you and not buy anything from you.
5) The value of the currency is set by the Government. I do have a way to make it float randomly, within a certain window, but I would obviously prefer periodic updates from all involved in this project. But you also have to realize: If I RP things to strengthen my currency (restricting the export of capital, taking money out of circulation, redenominating my currency, that kind of stuff) my changes will necessarily have an effect on the exchange rates for everyone else's currency, to my currency. If everyone ends up doing this, we will have a very different exchange rate in an IG year than we started with.
2) The KEP is older, and more trusted outside of Keymon. I would leave it to Yolo to describe the currency's characteristics.
3) When you offer an exchange rate, please try to consider whether you are import or export oriented. Stronger currencies (say > 100% of KEP tend to encourage imports, while weaker currencies tend to encourage exports. Stronger currencies tend to encourage industrial production for domestic consumption, while weaker currencies are often favored by agricultural countries. Stronger currencies favor your own tourists visiting other places, but weaker currencies favor tourists coming to you (they can buy more of your stuff). Nationalists tend to like stronger currencies, internationalists tend to like weaker currencies. Just think: With a stronger currency, it costs less for you to buy other people's stuff and more for them to buy your stuff. With a weaker currency, it costs more for you to buy other peoples' stuff and less for them to buy yours. Its neither good nor bad: It depends on what you want to do in your country, and that should be the consideration you make when you set your exchange rate.
4) When you are thinking of an exchange rate, remember: it is strong or weak COMPARED TO something else. It is not in and of itself strong or weak. A weak currency does not mean you will be a weak country. It just means you have a greater supply of cash relative to demand in your system than others. The currency itself has an absolute value only within your country. And just because you say "I want my currency set at 5 KLD to 1 XXX" that doesn't necessarily make your currency strong. It just means I am gonna wanna sell things to you and not buy anything from you.
5) The value of the currency is set by the Government. I do have a way to make it float randomly, within a certain window, but I would obviously prefer periodic updates from all involved in this project. But you also have to realize: If I RP things to strengthen my currency (restricting the export of capital, taking money out of circulation, redenominating my currency, that kind of stuff) my changes will necessarily have an effect on the exchange rates for everyone else's currency, to my currency. If everyone ends up doing this, we will have a very different exchange rate in an IG year than we started with.
(Original Post)
I would like to create an new index of Currencies which we can update from time to time.
The exchange rates can be reported in terms of some other currency, or in terms of an international standard currency, a convertible currency.
I propose we set Gaduridos as the 100 (as it is just north of the median in terms of economic power) in the index and then index each currency from that. This will give us a rough idea of what each currency SHOULD be worth in terms of index. We can also set a convertable currency, either a global one or a regional set of ones, and base calculations of exchange rates from that. I have the old currency converter and it is simply a matter of changing the values in there to the correct ones and going from there.
Is anyone interested in this project?
Additional discussion:
In re: the International Cambio
Those figures were offered by the players themselves, and based on values relative originally to the exchange rate of 2 KLD to 1 KEP. When it became clear that the KEP was pegged to the HEP, then the base exchange rate became 4 KLD to 1 KEP, and players then went from there. Several Criteria were considered, which were more guidelines than rules (I mean, they were meant to provide some ideas about what stronger and weaker currencies actually meant, rather than what your currency should be valued at.)
The guidelines are in the OP of the cambio. I only included the last set of figures proposed by each player. We can also adjust the values: Since I am running the index, I made the KLD be the index currency. If someone, say Beluzia (just using Beluzia as an example here, this don't mean anything) writes in and say "Look: My currency lost 2 percent on the index" what they would say to me is that their currency, which was 3 KAG to 1 KLD is now worth 3.06 KAG to 1 KLD (because 2 percent of 3 is .06, and "losing" means that the currency becomes less valuable against the index, and I can now buy more KAG with 1 KLD.
That's all it means. It could be that Beluzia had some economic setbacks, but it could also mean that the Government is using monetary policy to attempt to stimulate spending in the economy, which means the KAG would become "weaker" due to the fact that there is more KAGs in circulation, and so their individual relative value goes down.) I would change that in my spreadsheet, and it would give me a whole set of new numbers for the KAG, compared to all other currencies.
Those figures were offered by the players themselves, and based on values relative originally to the exchange rate of 2 KLD to 1 KEP. When it became clear that the KEP was pegged to the HEP, then the base exchange rate became 4 KLD to 1 KEP, and players then went from there. Several Criteria were considered, which were more guidelines than rules (I mean, they were meant to provide some ideas about what stronger and weaker currencies actually meant, rather than what your currency should be valued at.)
The guidelines are in the OP of the cambio. I only included the last set of figures proposed by each player. We can also adjust the values: Since I am running the index, I made the KLD be the index currency. If someone, say Beluzia (just using Beluzia as an example here, this don't mean anything) writes in and say "Look: My currency lost 2 percent on the index" what they would say to me is that their currency, which was 3 KAG to 1 KLD is now worth 3.06 KAG to 1 KLD (because 2 percent of 3 is .06, and "losing" means that the currency becomes less valuable against the index, and I can now buy more KAG with 1 KLD.
That's all it means. It could be that Beluzia had some economic setbacks, but it could also mean that the Government is using monetary policy to attempt to stimulate spending in the economy, which means the KAG would become "weaker" due to the fact that there is more KAGs in circulation, and so their individual relative value goes down.) I would change that in my spreadsheet, and it would give me a whole set of new numbers for the KAG, compared to all other currencies.